Joshua J Robertson
Unreal Engine Technical Artist
A short fly-through of an environment I put together in Unreal Engine. The aim of this project was to achieve a cinematic fly-through between an 8-10 hour period. The level design, building, composition, camera animation, lighting and rendering was done by myself, while all the assets used in this fly-through can be found on Epic's Unreal Engine marketplace.
A huge thanks to both Velarion and Denys Rutkovskyi for providing these amazing looking assets on the marketplace.
Elite Landscapes: Bundle Pack - by Velarion
Fantasy Cave Environment Set - by Denys Rutkovskyi
Unreal Engine 4