Joshua J Robertson

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Unreal Engine Technical Artist

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Desert Tomb
Fly-Through

2021

A short fly-through of an environment I put together in Unreal Engine. The aim of this project was to achieve a cinematic fly-through between an 8-10 hour period. The level design, building, composition, camera animation, lighting and rendering was done by myself, while all the assets used in this fly-through can be found on Epic's Unreal Engine marketplace.

A huge thanks to both Velarion and Denys Rutkovskyi for providing these amazing looking assets on the marketplace.

Elite Landscapes: Bundle Pack - by Velarion

Fantasy Cave Environment Set - by Denys Rutkovskyi

SOFTWARE

FLY-THROUGH

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Unreal Engine 4

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All Rights Reserved