Joshua J Robertson

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3D Environment Artist

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Touma Gong

2019

Touma Gong is a key asset from one of my earliest 3D projects at university, where I created a Japanese inspired temple in Unreal Engine 4. This project inspired me to pursue environment design in games and I began to explore new methods in asset creation. 

 

Although the initial aim was to create the asset for real time rendering, I found the gong to be too high poly and lacking the appropriate optimisation for a game engine. However I still liked the concept so I decided to re-texture it in substance painter and post the results. 

SOFTWARE

IRAY RENDERS

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Maya

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Substance Painter

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Photoshop

Click Image to Open Gallery

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