Waystone
Stylized
2021
I recently wanted to create a game-ready asset in a stylized art style, so I thought it would be fun to practice my high to low poly workflow in a short time period. I spent about a day to fully sculpt, retopologize, bake and texture the waystone; I was pretty pleased with how clean the bake came out, and with little problem solving too. I added a quick breakdown and screenshot to show the assets progression and final look in Unity.
SOFTWARE
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IRAY RENDERS



Substance Painter
ZBrush
Maya LT




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BREAKDOWN

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UNITY SCREENSHOT

