Joshua J Robertson

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3D Environment Artist

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Waystone
Stylized

2021

I recently wanted to create a game-ready asset in a stylized art style, so I thought it would be fun to practice my high to low poly workflow in a short time period. I spent about a day to fully sculpt, retopologize, bake and texture the waystone; I was pretty pleased with how clean the bake came out, and with little problem solving too. I added a quick breakdown and screenshot to show the assets progression and final look in Unity.

SOFTWARE

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IRAY RENDERS

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Substance Painter

ZBrush

Maya LT

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BREAKDOWN

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UNITY SCREENSHOT

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